Do you wish I’d quit blogging so much? Want to read more of my fiction? This is the post for you. I promise you a means to make me post more fiction. Read on.
Lately, I’ve been enjoying a personal renaissance of tabletop role-playing games. It’s been nearly 18 years since I role-played regularly. I’ll have another post soon explaining why I feel this is a valuable activity as a writer.
Today I’ll focus on a couple of specific games I think are great and, somewhat selfishly, I will pimp one of them to you without any shame or self-consciousness.
One of the fantastic things about RPGs is the time I spend playing them with my kids. I love the intellectual stimulation (for all of us) doing something other than watching movies or playing video games. Best, role-playing gets us interacting on a level I haven’t always been the best at as a father.
I have kids ranging from under 10 to nearly-legal adult so finding an RPG I could teach them the younger kids and manage to run successfully for the group was a bit of a challenge. At first, I was looking at Pathfinder and later D&D 5e, but these were way too detailed and crunchy.
Lucky for me, I know a guy.
Alan Bahr is a friend. If you know or have heard of Alan, then you know that he has probably read and played more RPGs than most people in the world. Being the insightful, enlightened guy I am, I scoured the internet for a game to play with my kids before I mentioned my dilemma to Alan. To his credit, he didn’t mock me (much) before pointing me to several great choices I could try with my kids.
One of the options was Tiny Dungeon, and it is the game that stuck with the family. I can’t tell you the number of times I’ve heard, “WHEN ARE WE PLAYING TINY DUNGEON AGAIN, DAD?????” over the past several months. The number would be too large for display by 64-processors. When I can compose my blog from a quantum computer, I’ll give you an actual number. Don’t hold your breath.
Tiny Dungeon has a lot of things going for it, but its minimalistic rules are a clear winner in my book. You only need 3d6 (three standard six-sided dice) and an index card for each player, and you’re off to the races! Don’t get me wrong, the setting is lovely and lends itself to easy adaptation from other fantasy RPG adventures. The illustrations are fun, whimsical even, and the book also has a sample adventure that was a perfect intro for my younglings. Now, I’m writing my own fantasy campaign for the kids along with a short story that runs in parallel. Gotta keep those writing muscles lean!
My only complaint, if it can be called such, is Tiny Dungeons doesn’t work for a sci-fi setting. There aren’t rules for ships or mechs or alien races. If you know me, you might have a sense of why that would give me a giant sadface.
Enter Tiny Frontiers.
As I earlier name-dropped, I know a guy. A guy named Alan Bahr. A guy who just happens to be an accomplished game designer with a high esteem for Tiny Dungeon. Alan has already made a big splash in the RPG world by designing the rules for the Planet Mercenary RPG. PM: RPG funded at nearly $350,000 just about this time last year. It’s been lauded by people like Steve Jackson. Yes, THAT Steve Jackson.
Alan and Gallant Knight Games have done an amazing thing. They licensed the Tiny Dungeon ruleset and created Tiny Frontiers. Not only will Tiny Frontiers scratch my sci-fi roleplaying itch, but it also features micro settings penned by amazing authors like Steve Diamond and Dan Wells.
Well- there’s a bit of a problem. Many of those fantastic micro settings don’t get made unless the Tiny Frontiers Kickstarter meets some stretch goals.
AND I WANT THEM.
So. Tiny Frontiers is already funded at nearly $6000. Here is the deal, folks. I’m offering two stretch goals of my own:
In the spirit of sci-fi awesomeness, when the $12,000 stretch goal for TF is met, I will publish a beta version of Chapter 1 of The Galaxy and All Her Charms RIGHT HERE ON MY BLOG. I’ve been holding off sharing this with you. I’d like to wait a while longer, and I probably should. Tiny Frontiers means a lot to me, so I’ll take the risk!
Also, if Tiny Frontiers should fund at or above $18,000, I promise to finish Rue From Ruin within one month. Cross my heart and hope to die.
I’ll put all extracurricular activities on hold. I’ll take time off work. I’ll do whatever it takes.
Am I manipulating you (and myself) a bit here? You betcha. Am I ashamed? Not even remotely.
So spread the word. Tell your mama. Tell your papa. Tell your friends. Tell anyone you know who roleplays or used to or thinks it might be fun or wants to get their kids into it.
Believe me; you won’t regret it. Tiny Frontiers is going to be amazing! Get on over to Kickstarter and back it now! Meantime, I’ll do what I can to make it worth your while from my end.