Tag Archives: Rue From Ruin

Rue From Ruin: THE GAME

Hey friends!

This blog doesn’t get much love these days, but I thought I’d at least post something here to let y’all know about a fantastic development.

And it all started here!

After years of writing and revising Rue From Ruin as a serial fiction work, I realized that the fiction’s ending would never match up with my hopes. That’s the thing about conflicting desires, I guess. They– conflict?

Rue sat on the shelf for a few years. Then, around 2020-2021, I started looking into solo roleplaying games like many other gamers and game designers I know. The thought occurred to me far later than it should have: my “work of serial fiction” was actually meant to be a solo roleplaying game. I made some announcements to that effect on social media somewhere, I’m sure. It felt like a REVELATION.

Cover Illustration by Kristopher McClanahan. Logo Design by K. M. Alexander.

It took a while to get started because I was buried finishing up stretch goals for Arium for a long, long, long, long time. I hinted about wanting to work on a werewolf game in a few circles and eventually realized I knew the perfect person to co-design the game with me: Katie Young. We’ve been working on this project weekly for over a year, and it’s ready. So follow along on Kickstarter if you’re brave and don’t mind a challenge.

RUE FROM RUIN is quite the paranormal ride that hits all the beats of why it isn’t good to be a lone wolf. I think if you enjoyed any of the story, you’ll probably like the game. I hope you’ll check it out and follow along on Kickstarter.

-Will

What’s New in 2021?

Hey, uh… so. I’ll dive right into it.

I’ve got some tabletop roleplaying games out in the world that people can check out!

First is Arium, and if you’ve been following along on social media, you know that Adept Icarus ran a crowdfunding campaign last Fall to get it into print. Now it’s available IN PRINT and digital formats over here on the Adept Icarus website! The game turned out really well if I do say so myself. Here are the two core books released so far (and some of the internal art).

A little about Arium: it’s a love letter to creating worlds and giving RPG groups more control over the story, places, and people in their games. I got to work closely with a team of incredible folks to put it together, and that experience alone is worth the effort.

Arium: Create is all about creating that world, and you’ll have fun doing it. As I’m fond of mentioning on Twitter, WORLDBUILDING IS PLAY (or at least it should be.) The crew that wrote, playtested, and ultimately published this book has ensured that it is a 100% true statement. Besides being fun, Create‘s rules will ensure that the entire group loves what they, uh, create. How do I know this? We’ve put it to the test with tons of game sessions with diverse groups. Without fail, gamers love the world they put together, and while the rules of the game enable this, they do it in the most natural way possible. Everyone jots down ideas quickly (it’s timed), and then they look for ways to combine those ideas to make them even more awesome. Finally, the group votes, and only the favorites of the entire group make it into the canon of the world. It’s fast, easy, and a total blast.

Arium: Discover brings streamlined and easy-to-follow rules for roleplaying that will work with pretty much anything a group can imagine. If your groups haven’t branched out much from 5th Edition Dungeons and Dragons, that’s just great! Discover won’t be a huge leap in terms of learning new ways to do things. If you’ve tried tons of different games, you’ll see some things that are familiar from games like The Great American Novel or FATE, but you’ll also see some of the typical patterns of old-school RPGs. The goal with Arium: Discover is to keep things streamlined and enable your group to tell the story they want to tell, in the world they want to tell it in. It’s streamed on many different Twitch, Youtube, and Facebook Live channels, and folks tend to love it!

So yeah. Check out Arium! Onward to the other big game that’s released both digitally and in print for quite some time. Yes, I’ve been neglecting this blog. It’s Zorro™: The Roleplaying Game by Gallant Knight Games. This game is, by far, the most ambitious project I’ve been a part of to date, and I was both a writer and a producer for the game. In many ways, Zorro™ prepared me for the work on Arium, and I owe GKG owners Alan and Erin Bahr a ton of appreciation for taking a chance to involve me heavily in the project. It was the experience I needed!

It was a privilege to work on a game from this iconic franchise about the first Latinx American hero. Not only that, he’s one who I’ve enjoyed watching on the small and large screens from my early youth to today. I got to write critters, quickstart characters, and even an adventure seed (and more) for this book, to say nothing of working with amazingly talented folks in the RPG industry. The writers, the editor, the layout, and of course the publisher were all top-notch, and I can’t say enough good things about them! Their skill and professionalism encouraged me to up my game (pun both intended and not intended) in ways I could scarcely have imagined prior.

All in all, it’s been an action-packed couple of years. If RPGs are your thing, check out Arium and Zorro™!

Coming up this year, I’ll continue to work and help deliver Arium crowdfunding stretch goals: Arium: Bridge, Arium: Flash, and Arcadia Planetary Amusement Recreation Kingdom. They are all in varying states of completion. You can follow along with the public Arium Kickstarter updates here, if you’re interested. Also, I’m adapting my old short story, Rue From Ruin, to an RPG ruleset called Wretched & Alone by Chris Bissette. For those who read any of Rue, you’ll know why I think it’s a perfect fit from name alone. Oh, and it will maybe, MAYBE have a soundtrack too. Keep an eye out for that someday!

Tiny Role-Playing Games

Do you wish I’d quit blogging so much? Want to read more of my fiction? This is the post for you. I promise you a means to make me post more fiction. Read on.

—————–

Lately, I’ve been enjoying a personal renaissance of tabletop role-playing games. It’s been nearly 18 years since I role-played regularly. I’ll have another post soon explaining why I feel this is a valuable activity as a writer.

Today I’ll focus on a couple of specific games I think are great and, somewhat selfishly, I will pimp one of them to you without any shame or self-consciousness.

One of the fantastic things about RPGs is the time I spend playing them with my kids. I love the intellectual stimulation (for all of us) doing something other than watching movies or playing video games. Best, role-playing gets us interacting on a level I haven’t always been the best at as a father.

I have kids ranging from under 10 to nearly-legal adult so finding an RPG I could teach them the younger kids and manage to run successfully for the group was a bit of a challenge. At first, I was looking at Pathfinder and later D&D 5e, but these were way too detailed and crunchy.

Lucky for me, I know a guy.

Alan Bahr is a friend. If you know or have heard of Alan, then you know that he has probably read and played more RPGs than most people in the world. Being the insightful, enlightened guy I am, I scoured the internet for a game to play with my kids before I mentioned my dilemma to Alan. To his credit, he didn’t mock me (much) before pointing me to several great choices I could try with my kids.

One of the options was Tiny Dungeon, and it is the game that stuck with the family. I can’t tell you the number of times I’ve heard, “WHEN ARE WE PLAYING TINY DUNGEON AGAIN, DAD?????” over the past several months. The number would be too large for display by 64-processors. When I can compose my blog from a quantum computer, I’ll give you an actual number. Don’t hold your breath.

Tiny Dungeon has a lot of things going for it, but its minimalistic rules are a clear winner in my book. You only need 3d6 (three standard six-sided dice) and an index card for each player, and you’re off to the races! Don’t get me wrong, the setting is lovely and lends itself to easy adaptation from other fantasy RPG adventures. The illustrations are fun, whimsical even, and the book also has a sample adventure that was a perfect intro for my younglings. Now, I’m writing my own fantasy campaign for the kids along with a short story that runs in parallel. Gotta keep those writing muscles lean!

My only complaint, if it can be called such, is Tiny Dungeons doesn’t work for a sci-fi setting. There aren’t rules for ships or mechs or alien races. If you know me, you might have a sense of why that would give me a giant sadface.

Enter Tiny Frontiers.

tinyFrontiers

As I earlier name-dropped, I know a guy. A guy named Alan Bahr. A guy who just happens to be an accomplished game designer with a high esteem for Tiny Dungeon. Alan has already made a big splash in the RPG world by designing the rules for the Planet Mercenary RPG. PM: RPG funded at nearly $350,000 just about this time last year. It’s been lauded by people like Steve Jackson. Yes, THAT Steve Jackson.

Alan and Gallant Knight Games have done an amazing thing. They licensed the Tiny Dungeon ruleset and created Tiny Frontiers. Not only will Tiny Frontiers scratch my sci-fi roleplaying itch, but it also features micro settings penned by amazing authors like Steve Diamond and Dan Wells.

Well- there’s a bit of a problem. Many of those fantastic micro settings don’t get made unless the Tiny Frontiers Kickstarter meets some stretch goals.

AND I WANT THEM.

So. Tiny Frontiers is already funded at nearly $6000. Here is the deal, folks. I’m offering two stretch goals of my own:

#1
In the spirit of sci-fi awesomeness, when the $12,000 stretch goal for TF is met, I will publish a beta version of Chapter 1 of The Galaxy and All Her Charms RIGHT HERE ON MY BLOG. I’ve been holding off sharing this with you. I’d like to wait a while longer, and I probably should. Tiny Frontiers means a lot to me, so I’ll take the risk!

#2
Also, if Tiny Frontiers should fund at or above $18,000, I promise to finish Rue From Ruin within one month. Cross my heart and hope to die.

I’ll put all extracurricular activities on hold. I’ll take time off work. I’ll do whatever it takes.

Am I manipulating you (and myself) a bit here? You betcha. Am I ashamed? Not even remotely.

So spread the word. Tell your mama. Tell your papa. Tell your friends. Tell anyone you know who roleplays or used to or thinks it might be fun or wants to get their kids into it.

Believe me; you won’t regret it. Tiny Frontiers is going to be amazing! Get on over to Kickstarter and back it now! Meantime, I’ll do what I can to make it worth your while from my end.

Rue From Ruin – Part 5

RUE FROM RUIN, the lone werewolf roleplaying game is now on Kickstarter

The much maligned, and hopefully much anticipated, part 5 is here. Revel in its glory. Relish its brevity. Relinquish your focus on daily life and enjoy. Finally, the story continues.

If you have no idea what I’m talking about, start with the Rue From Ruin page.

When I first sat down to write part 5 I was calling it something different, and I thought I had it all planned out according to my outline for the story. Yes, there is an outline. Back on task, you. Anyway, the words just weren’t coming out in a way that I liked, and I felt that something was missing. I let it get in my head and ended up sitting on my hands for some time.

I LIED to myself.

I told myself I was too busy to finish. I told myself my promotion at work was too demanding, and my brain couldn’t find a way to write. I told myself, I just needed a break.

Truth is, I was stuck. And instead of asking for help or even just trying to brainstorm an alternative, I was making excuses. Then I went to LTUE. Then I thought, I should ask my writer friends for help. THEN. Then I had a direction. A purpose. I knew what I was supposed to be writing.

And here it is.

————

Rue From Ruin – Part 5

pyrenes

Dilemma

Running. It seems like I’ve been running for months. Maybe I have. Today I’ve been running for a few hours. The wretched, burning globe of the sun is high in the sky, and I can feel it searing the bare areas of my shoulders. If I could sunburn, I’m sure I would. Even so, the pale white skin that shows beside the shoulder straps of the rough denim overall feels more irritated than the skin beneath the straps.

If it seems like I’m complaining a lot, maybe my tale isn’t for you. The life of a pissed-off wolfman bent on revenge isn’t all unicorn colts and sugar and spice and other cloyingly sweet similes. Being me generally sucks.

Yes, I’m still chasing after the elusive Professeur Demons. He’s playing dirty and took advantage of my exhaustion to slip out of the backwater jail we were both locked up in before I woke. I’m close enough I can almost feel the trail of his scent. The odor attacks my nose like a kid sticking a nail through drywall and twisting it, rotating to widen a hole meant for stuffing with treasures hidden from Mom and Dad. The smell of him only feeds my anger. But, there’s something else there as well. Something — familiar.

It’s not familiar like an old shoe, or like the scent of your own pillow in the spots where you’ve drooled, open-mouthed while you slept. It’s familiar in a much more recent way. Like dropping off flowers for a loved one on the way to work, and coming back to the scent of them filling the house. Realization dawns on me and I almost trip in surprise. The bastard has taken the Spanish girl.

I trot on, not wanting to lose them, wondering what he thinks his hostage will buy him. I wrack my brain to determine his plan. I guess he’s going to threaten to kill her? Unless, there is some connection between them I don’t know about.

Poor girl.

The smell of her intensifies as I jog through a thicket, and I know she must be near. I emerge into a full-blown view of the Pyrenees Mountains, much closer than I thought they would be, and then I’m upon her. She’s stumbling, incoherent and mumbling something under her breath. There is no sign of Demons, though he can’t be far. I catch the señiorita in my arms just as she is beginning to crash to the ground. Touching the skin of her arms is like grabbing the handle of a cast-iron skillet that’s been on a stove too long. I still can’t make out what she’s saying. It’s quiet, slurred, and most relevantly, in Spanish.

“Are you alright? Can you understand me? Entiendes?” I ask.

She doesn’t seem to notice me at all. I shift my grip on her arms so that I can help her to a sitting position and I see something peculiar on her on her neck. A small red dot the size of a pin-head. Or. A needle. There is a faint smudge of wiped-off blood around it, confirming my suspicion.

Damn.

He’s injected the girl with whatever it was he gave me. I don’t understand it. Why would he do this?

I know what it means. The girl will be fine. As fine as I am anyway. Ok, so maybe not so fine. The people near her will be less fine. Especially if she finds her way back to her village.

I want to do something to help. My impulse is to help her and keep her from my fate somehow. My NEED is to catch the Professeur. My gray-matter battles itself in an attempt to find the right solution to this problem, but there doesn’t seem to be one. He’s slipping farther away from me over every second that passes. It’s so hot and bright, and I can’t think straight.

I don’t want to have her blood directly on my hands, but this would be his mistake, not my guilt. I can’t leave her to wreak havoc behind me. Can I?

Nice and easy, I lay the girl down on the ground. She’s barely conscious now, and her breathing comes in quick pants. The pouch tied at my neck dangles down and brushes her lips as I lean over her. She flinches away from it. The thought hits me like a Mack truck carrying a load of solid lead bricks.

What if I give her a dose of tincture?

 

Gross Misuse – Flash Fiction In The RFR Universe

RUE FROM RUIN, the lone werewolf roleplaying game is now on Kickstarter

Happy Halloween! Well, tomorrow anyway. You get the idea.

pumpkin

Behold! A flash fiction story in the world of Rue From Ruin. It is not an official part of the story, but it is intimately related to it. I repeat, this IS NOT RFR – Part 5. If nothing else, it’s a bit more light-hearted than Rue. It also has a different protagonist. Thanks as always to my lovely sounding board, Meri, and also to my good friend Michael Ripplinger, for keeping me from publishing an unreadable Halloween nightmare of crappy writing.

At any rate, it was an absolute blast to write. Perhaps Gross Misuse is the start of a new tradition on the blog. Flash fiction for Halloween in the world of one of my longer stories.

I hope you enjoy…

Gross Misuse

It was usually quiet here. I remember the first time I was placed in my dark, narrow home with my brothers. So cozy.

The cleanings once happened regularly. Strong chemicals were employed, removing the buildup of time. But those days were gone, and it had been some time since the people in gray and white had come. My siblings and I were no longer our spotless and shiny selves.

There is absolute despair in disuse. Always lying still; never called upon for the job for which you were made. Though – I would never have wished for what happened this day.

The day passed slowly like any other but pass it did. The light of it bled through a crack in the door to our darkened home. I longed, as always, to be brought out into that light. The world needed to know I hadn’t lost my edge.

When night fell, my brothers and I lay in silence as our domicile returned to nearly complete darkness. We heard a crashing noise, quite strange after what seemed like ages of stillness. It startled me, but, of course, I could not jump. It is not in my nature to do so.

A terrible snarling followed the crash, and a high pitched sound howled into the night.

My home was torn from its enclosure, and everything I knew was turned upside down. The violence of this sudden eviction was such that my brothers and I flew from our confined space. Our oddly-shaped cousins from neighboring homes met us in mid-flight. The sound of our meeting was a cacophony of tinkles, clangs, and clinks.

During that split second in mid-air, I wondered if I would be stuck somewhere at the end of my impromptu flight. Would I be left, dulling, half embedded in some weaker material?

No. That was not to be my fate.

A strange, strong grip plucked me out of the air. It was firm and rough; more so than any hand that had held me before. It also seemed to… smoke. That’s probably not the right word. It was like I was made of dry ice and evaporation was squeezing its way out from between where we touched. Having been forged at over nine hundred degrees Celsius, I knew it wasn’t I releasing the foul-smelling vapor into the air.

The hand seemed to tremble as if in pain but tightened its grip in response. It bubbled a wet and putrid ooze against me. The hand’s owner ran, chasing a second form at the edge of sight. The figure was difficult to make out at such high speed. I caught a glimpse of my captor as he wiped his scruffy face with the back of his arm. We had burst out into the moonlit night, and his rough features were mostly visible. He was hairier than most men I’d seen. Unkempt. Something was off about him as well, but I couldn’t quite place it.

There was no time to ponder the strangeness of it as my abductor sprinted and leaped to catch his prey. He slashed out powerfully with me. I found my target and reveled in the feeling of slicing through skin, flesh, gristle, and even bone. I hope you’ll pardon the cliche, but I was like a hot knife slicing through butter.

The feeling was exhilarating at first. I was meant for this! Cutting, chopping, carving, slicing – but no, not into a living being. Not like this.

I was an instrument of the glorious kitchen. Made for working with food, not killing things like some crude slaughterers implement.

Still. I cannot deny the pleasure I felt in my heart at being put to use.

It almost distracted me from the howl of pain and the stench that rose from the body I had cut. It was the same reaction that came from the seething hand that held me. I noted that there was blood on me now, and it was boiling and steaming as well. The odor sickened me.

My captor leaped at his prey knocking him to the ground. He laid my frothing blade against the neck, daring the creature to move. A thin wisp of mist rose from the spot where my edge rested firmly. I couldn’t quite see my victim’s face. Its neck was enormous and was covered in unusually thick, coarse hair. This creature was even stranger and stronger than one that grasped me.

I resigned myself to the fact I had become an instrument of death. I would probably end up in an evidence lockup.

Then, my wielder began to speak.

Perhaps this day would end without a death on my conscience after all. As a silver butter knife, I never expected to be holding onto that hope so feebly.

—–

If you enjoyed Gross Misuse and are unfamiliar with my serial story Rue From Ruin, you should check it out. I have a least three readers who think it is extra neat!