Tag Archives: writing

Rue From Ruin: THE GAME

Hey friends!

This blog doesn’t get much love these days, but I thought I’d at least post something here to let y’all know about a fantastic development.

And it all started here!

After years of writing and revising Rue From Ruin as a serial fiction work, I realized that the fiction’s ending would never match up with my hopes. That’s the thing about conflicting desires, I guess. They– conflict?

Rue sat on the shelf for a few years. Then, around 2020-2021, I started looking into solo roleplaying games like many other gamers and game designers I know. The thought occurred to me far later than it should have: my “work of serial fiction” was actually meant to be a solo roleplaying game. I made some announcements to that effect on social media somewhere, I’m sure. It felt like a REVELATION.

Cover Illustration by Kristopher McClanahan. Logo Design by K. M. Alexander.

It took a while to get started because I was buried finishing up stretch goals for Arium for a long, long, long, long time. I hinted about wanting to work on a werewolf game in a few circles and eventually realized I knew the perfect person to co-design the game with me: Katie Young. We’ve been working on this project weekly for over a year, and it’s ready. So follow along on Kickstarter if you’re brave and don’t mind a challenge.

RUE FROM RUIN is quite the paranormal ride that hits all the beats of why it isn’t good to be a lone wolf. I think if you enjoyed any of the story, you’ll probably like the game. I hope you’ll check it out and follow along on Kickstarter.

-Will

Zorro: the Roleplaying Game

Hi friends! More announcements rolling in. Please bear with me. This is why I’ve been so quiet recently. I’ve been working on top secret stuff!

I’m a co-producer and writer for the upcoming Zorro: the Roleplaying Game by Gallant Knight Games. Zorro Kickstarts starting this Wednesday at 10AM Mountain. Expect my social media feeds to be full of Zorro news for a while. I APOLOGIZE FOR NOTHING. Bringing this spectacular game to life during the 100th anniversary of Zorro is a once-in-a-lifetime gig, and I’m gonna be talking about it. A lot.

Truth is, when Alan Bahr told me he was getting the rights to make a Zorro RPG, I was ecstatic for him and GKG, and I knew I had to work on the project. Zorro was the first true North American vigilante hero and one I’ve loved since I was a kid playing with stick swords in rural Oregon. My dad always loved old shows and movies of daring do, and we watched the greats together whenever we could tune in on our old console TV. It’s one of my favorite memories of him.

It’s a delight and an honor to be a part of bringing a complete Zorro RPG to the tabletop for the first time ever! I’m over the moon to be working with Gallant Knight Games and the fantastic team lined up for Zorro. I’m excited to up my participation in the game industry and learn from the experienced folks I’m getting to work with!

The Kickstarter is live now! Check it out!

Con Report: FyreCon 2018

This was my first year attending FyreCon and the second year of this new convention overall. After LTUE in February, I was looking for other writing conventions where I could potentially make a splash as a presenter, and a couple of friends pointed me to FyreCon.

So, here is Drew Gerken with the participants from our Lean Worldbuilding Workshop. This was the final hour of the final day (and also my 7th hour in front of folks talking about gaming and writing in some capacity).

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FyreCon was a fun, if modestly-attended, event. I’m considering attending again next year. But first–

The Bad

The trouble with tacking on gaming at a writing con: it feels like gaming has been tacked on to a writing con.

Yes, there is a ton of overlap.

Yes, FyreCon is focused on genres like sci-fi, fantasy, and horror writing and these are very common in gaming.

It doesn’t mean the majority of attendees are there to talk/learn about writing for games and game design in general.

Also, most of the game sessions were in random rooms in a separate building from registration and the dealer hall. I felt like they might have garnered better attendance if it weren’t a hike/scavenger hunt to get to them.

Finally, Layton is a long drive for me personally. I had to sport for a hotel.

The Ugly

Similar to LTUE earlier this year, The game track needed a boost. Unlike LTUE, there were quite a few excellent panels and workshops lined up, just not enough folks there to attend. Marvelous game designers and writers like Shawn Carman, Alan Bahr, Charles Gannon, and more came to talk, and I frequently saw audiences ranging from 2-5 attendees. Great for those 2-5 people! It’s worth debating if the time special guests spent was a waste.

The Good

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There are a lot of things to like about FyreCon.

The facilities are roomy and well laid out. They were also convenient except for the sessions in the far building. The dealer hall was quite spacious. Common areas were pretty nice with lots of seating.

The sessions I attended were informative and worth going to. I particularly enjoyed Chuck, Shawn, and Alan and the information they provided and the good conversations we had. It almost felt like I had them all to myself at times.

I enormously enjoyed the ability to participate as a moderator, a panelist, and a presenter. The Lean Worldbuilding Workshop Drew and I ran was not only a complete blast to run, but it was also well attended, and everyone enjoyed it. We had such a great time, we’ve submitted a proposal to rerun it at LTUE in 2019, and we may or may not be in the early stages of developing a game around the concept.

Before and during FyreCon, I had some opportunity to converse with one of the excellent organizers, DawnRay Ammon. Her willingness to hear my thoughts and share thoughts with me about how the organizers are considering improvements for the game track next year impressed me.

I suspect that next year will be even better for FyreCon as this is a convention just getting started (remember, it’s only in its second year). Thanks so much for having me!

The real thing I always love about these events is the people. I hung out and talked and played games with many good friends and brand-new ones. We’ll go alphabetically: Alan, Chuck, Drew, JC, Larry, Michael, Natasha, Patrick, Rock, Shawn, Steve, and the people I inevitably forgot (dumb brain), you made this con for me. Thank you!

Moment of the Con

For after-hours gaming at Alan’s house, he ran the original Tomb of Horrors D&D module. I’ve seldom had such a blast or laughed so hard. Shawn Carman manufactured a background for his monk that had folks blushing and howling with laughter simultaneously. We also saw the advent of the great and mighty professional henchman Bronar who in many ways stole the show. Patrick Tracy’s creation spawned an entire series of flash fiction bits you can find here.

For my character’s part, the erstwhile fighter had something in the neighborhood of 4 wisdom (them’s the rolls). He eventually ended up involuntarily teleported to the opening of the tomb naked and penniless without a sword in his hand.

Oops.

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All in all, I had a great time, maybe helped some budding writers, and met some people I hope to see again. See you next year, FyreCon?

Con Report: LTUE 2018

This was my fourth year attending the Life, the Universe, and Everything Symposium. Per LTUE.net, this is the purpose of the event:

LTUE is a symposium on science fiction and fantasy, centered around writing, art, literature, film, gaming and other facets of speculative fiction.

I’ll admit, after last year I came close to skipping the con in 2018. I’ll say Meri talked me into it.

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I’m glad we attended for many reasons, and I’ll get into some more detail on that momentarily. First–

The Bad

I’m a writer of speculative fiction both in standard prose formats and for role-playing games. You’d think this con would be right up my alley, and the first year I attended, you’d be right. I was very new to the world of writing, and EVERYTHING was relevant. Over the years, I’ve learned more, and less of the information was relevant. A shrinking amount, really. There were still nuggets, quite a few, but as a more experienced writer with published work and a group of experienced writer friends, they were much fewer and farther between (at least in the formal sessions and panels).

As Stephen King says in On Writing:

“You learn best by reading a lot and writing a lot, and the most valuable lessons of all are the ones you teach yourself.”

I buy this line more every day.

The Ugly

The game track needed a boost. No. It needed resuscitation. There were only SIXTEEN game-related sessions out of 294 total sessions. Many hours there were no game-related sessions at all. Also, some game panels were woefully underpopulated. Several only had two panelists.

There is a ton of potential for crossover between game design and fiction and art, and those topics were barely touched.

I could go on.

The art room was sad and small. I don’t know if the con didn’t market appropriately to get the art room filled up or what happened there.

The Good

I’ll end with the good because I have sincere hopes that LTUE will return to form and keep the things that worked well.

All the brilliant and friendly creators and authors who attended and lent their talents and knowledge to folks in attendance.

Jo Walton’s keynote. Fantastic.

The Writing Fantastical Fantasy panel.

Two-thirds of the Board Game Recommendations panel.

Everything I attended that my writing group buddy Richie Franklin was involved in: the poetry panel and the Method Acting and Character Creation sessions in particular.

Meeting many wonderful people in person for the first time: Ben, Dan, Brian “Fitz”, Jim, Dan, Martin, Natasha, Rock, JC, and probably a couple I’m forgetting.

Seeing and hanging out with folks I already know: Alan, Richie, Steve, Dan, Drew, Shannon, Scott, Eliza, Emily, Dan, Angie, Michael, Yoxani, Rachael, Meri, Robin, Kassie, Emma and the rest of y’all. Ya animals.

Many of the art sessions my girls attended. They were delighted with their experience. My youngest also got a “best friends” picture with her favorite author, Brandon Mull.
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Playtesting Old West with Ben Woener was phenomenal. Super fun game. You’ll want to watch for his Kickstarter next month. This game is amazing.

That’s it, folks. I’ll probably be attending FyreCon in Layton, UT on June 21-23. Who knows, maybe I’ll even be on some panels or teach a class. Hope to see some of you there!

On Paying For Professional Writing Critiques And Coaches

Starting With Caveats. How Typical.

Yes, yes, yes– of course, you have to have something written first (or at least a sizable portion of it). I recommend the words of Neil Gaiman as a source for this brand of inspiration.

“Whatever it takes to finish things, finish. You will learn more from a glorious failure than you ever will from something you never finished.”

― Neil Gaiman

This advice is even more relevant to me in the face of the experience report I’m about to offer. Trust me, my friends, I’ve written a glorious failure or two in my time. My draft folder is full of them. I have unfinished things too. It’s all part of the experience.

Thoughts, Reasons, and Ugh– Programmers.

I’m going to bring my experience programming computers into the frame. Why? Because as a group of people, programmers are perhaps the only individuals who can compare with writers in terms of being introverted, shy, and generally unwilling to work with others.

Let’s face it, we’re all just nerds of one variety or another. Yes, I made a broad generalization about almost everyone in my social circles.

My ostracisation is imminent.

A new programmer/coder/developer (or whatever you’d like to call us), straight out of college or someone going the DIY route, is green. When I was new, I’d finish an application, and it was not good enough. It was so obvious. I’d look at what I’d written a year, a month, or often only a day later, and I’d start to see the weaknesses.

The fastest way on earth for a programmer to level-up is to finish successful projects. You work and fight and research and scour the web and ask friends and eventually– you complete a fluffernutter. And it feels GOOD. Then, you give the fluffernutter you’ve built to someone who uses it.

What do they do? They break it.

They abuse your glorious fluffernutter.

They don’t use it in the ways you intended. It hurts. You created this fantastic fluffernutter so people could fluff nets with it, and they didn’t use it right. They didn’t understand. All because you didn’t know the best way to build it.

Sound familiar yet, writers?

Being a new programmer with the cloud or a mobile app store to deploy code to, is equivalent an indie author who publishes the first thing they write without any professional editing.

We’ve established that finishing is essential. Finishing helps us get to a state where real feedback is possible but isn’t there a way to improve quickly? There is for programmers. They engage in behaviors meant to amplify the cycle time of their learning.

Get Guidance From A More Experienced Person.

For coders, this can happen through pairing (sitting side-by-side writing the same thing together with only one person at the keyboard), code reviews, quick work cycles with smaller pieces of work, regular sessions with a mentor, or spending time in an apprenticeship.

Corporate America has all the incentive in the world to get programmers up to speed quickly. Coders are in short supply, they usually work at a company with peers, and hence, the development and use of all the methods described above.

Wait, You Just Said A Bunch Of Stuff About Computer Programming.
Is This A Trick?

In writing, we’re often an even more solitary crowd than coders, so what can writers do that maps most closely to code reviews and pair-programming and apprenticeships? Writers don’t usually have the benefit of working with a host of other writers unless they are working for some large publication or a school or a writers room for a TV production or some such thing. If you’re writing prose– hm.

There are a couple of options at your disposal:

  1. Join a writing critique group. If you’re lucky like me, the group will be an unending delight, but limited in their time to continually review your amateur work. **
  2. Pay for a professional critique by a writing coach, published author, freelance editor, etc.

**There are so many other reasons to join a writing group, but that’s a different blog post.

Gah! You Finally Mentioned Paying For Critiques.

Here’s the deal. As absolutely fantastic and essential a writing group is, those folks need time to write as well, and of course, you’ll want to reciprocate critiques/reviews. I’ve likely passed the halfway point in my life, and time is the only asset that really matters beyond having enough money to meet basic needs. We can never get more time, and it is always ticking away. It is unfair of me to demand more of it from my writer and editor friends than I have available to give to them. I also can’t rely on my family, because they are too close to me and don’t want to hurt my feelings.

Once I made these determinations, I decided if time was my limiting factor, then money was not going to be the thing holding me back as a writer. I’ve been writing plenty, but I have to wait interminably to go back and look at my own work before I can get past the “I JUST WROTE THIS AND IT IS AMAZING” glow and really learning anything from my mistakes. So, I started looking into paid critiques.

I might have been inspired by some anthologies and writing projects from Kickstarter initially. They had rewards like: “Back our book project for $100, and we’ll also do a professional edit on the first 20k words of your manuscript”. I researched some of the authors offering this service and found one (who shall not be named) who had an impressive resume of dealing with many of the hurdles I was trying to overcome in my WIP at the time, The Galaxy and All Her Charms. The Kickstarter method eventually paid off in spades, but it took a LONG TIME. It was about nine months later when I received extremely detailed, thoughtful, and beyond helpful notes and line edits.

Great. In Nine Months I Can Get Good Feedback?

Yes and no. You are indeed welcome to wait the requisite amount of time to gestate a human, but there are better, more direct ways to get this kind of feedback. During my 9-month wait, I ended up hiring another author/editor to do a detailed critique of the first 2500 words of Rue From Ruin. I received notes almost as long as the excerpt I sent for review, and it cost me $55.

So you can go this route, and you can also hire a writing coach (I recommend a couple folks I know: Lauren Sapala and Angie Fenimore. Look ’em up. They’re on the Googles.)

Hiring someone directly can be scary. If you aren’t sure you’re going to like the type of feedback you’ll get, ask them to review a sample for you before you pay. Most folks will agree.

Tightening the feedback loop and getting an earlier view on the kinds of mistakes I’m making in my writing is an immense help. It flattens out my learning curve, and I get over dumb mistakes far earlier. The only trick is having a bit of thick skin (a skill writers need anyway). My critiques have been professional, and even kind, and they also speak their mind.

Take it from a guy who almost always has to learn things the hard way, paying for professional eyes early in your writing process is worth it.