Tag Archives: Gallant Knight Games

RPG I Love You: Cold Shadows

WILL RAMBLES

Hey folks! It’s been a while. I’ve been avoiding writing “reviews” since I officially joined the indie publisher club. This is not an RPG Review (although I’ve had one queued up for Cold Shadows for a while). I’m doing a new thing I’ll call an RPG I Love You where I’ll point out games I love and the reasons I love them. Honestly, I’ve never reviewed an RPG I actively dislike… it’s not really how I roll. Maybe there’ll be some mention about the things I DON’T love in an RPG I Love You, but that’s not the focus. Oh, and one more thing, the rating system I’ve done in the past is gone. Kaput. Finito.

Now that we’re done with the meta stuff, let’s see if I can still do this…

Cold Shadows is one of the games whose Kickstarter ran while Gallant Knight Games was an imprint of Nocturnal Media. Sadly, the death of RPG industry legend and luminary Stewart Wieck of Nocturnal came before the final product delivered. As fans of role-playing games, we are all in debt to Stewart on a level similar to that of Gary Gygax and Greg Stafford and the other progenitors of our favorite hobby. Mr. Wieck’s contributions are multitude, and when he was at White Wolf, he changed the industry forever with the World of Darkness line of games.

This RPG I Love You is dedicated to Stewart.

ColdShadows

I LOVE YOU, COLD SHADOW

Today I’m looking back on the Kickstarter edition of Cold Shadows, the narrative Cold War spy roleplaying game by Gallant Knight Games.

Cold Shadows enables groups to tell John LeCarre-style spy stories full of tense scenarios where agencies are the greater whole and agents serve the agency’s purposes– mostly.

It’s based on the Blood and Honor ruleset by John Wick Presents. I’ve played that one as well, and I’d recommend it for groups looking to tell narrative samurai stories. If your tastes run more toward samurai noir during the industrialization of Japan, you should also check out World of Dew by Woerner’s Wonderworks. Ben Woerner was heavily involved in Cold Shadows as well.

This game, like its predecessors makes certain assumptions about both the group and the GM and their capability to narratively describe things on the fly. Additionally, its focus on Agency first and above all is not just lip service, it’s driven both mechanically and thematically throughout the game.

If your game group likes a realistic spy stories and a good roleplaying good challenge, you’re in the right place!


Size and Production Quality 

Very nice book with quality semigloss paper and good binding. It’s not the biggest RPG in my collection, but there is plenty of content between the core book and the additional goodies (Cities in Shadow and The Black Book). Probably approaching couple hundred pages total in digest size format. Additionally, the page layouts are very thematic and aesthetically pleasing.

Art

The cover art you seen. Interior art is mainly photographic and thematic. It fits the style well. I’m a big fan.

Content and Rules

The theme of the content is very nice, although it can be challenging to find what you’re looking for in the book. Luckily, it’s not huge, so a little page flipping won’t be too painful. As previously mentioned, the rules are based on Blood and Honor. It’s a roll and keep system I haven’t seen in any games besides this line.

The gist is this, you have a pool of D6s for a given task based on your character’s setup. You’re going to choose how many you want to roll to try to hit your target. The remainder you keep, and each one allows you to say true things about your success (provided you did succeed). It can be a lot of fun when the group gets into this.

There are also subsystems for all sorts of assets spies might have access to in and around their bases of operation. This is a lot of fun to peruse and set up.

Overall, I think the system is extremely cool, but I’ll also allow that it may require an adjustment period for some players. Dropping a group of murder hobos into Cold Shadows probably won’t lead to a satisfying experience.

GM Tools and/or Pre-made Adventure

There’s a ton here, and I’m sure to miss something. Between Cold Shadows, Cities in Shadow, and The Black Book, there is plenty of content and information to run a game set all over the world and in varying time periods. I won’t go too into depth, but I will say if you have a historical campaign based in this world, there’s a ton of good content here written by some very talented folks. For the game itself, there are lots of fully realized agencies and cities you can put on the “board” for your players to explore.


Final Thoughts

I’m happy I was a backer of Cold Shadows. I even had the opportunity to do a bit of writing for The Black Book. It’s an excellent game (the best spy game on my shelves, and yes, I have a few). I had a chance to play a short campaign run by one of my teammates at work. Super fun time.

If you’re having trouble finding a copy, Cold Shadows and its supplements can be found on DriveThruRPG.

It’s Alive! Zorro Kickstarter

Zorro: The Roleplaying Game Kickstarter
A swashbuckling and heroic roleplaying game using the
brand new West End Games D6 2nd Edition system!

I’ve been working with Alan Bahr and Gallant Knight Games on getting Zorro to Kickstarter for nearly a year. It’s there now. Thought I’d post here just in case anyone missed all my crazy blasting of every social media platform known to people on the planet earth.

In short:
I AM EXTREMELY EXCITED.
WE ARE FUNDED.
HAPPY DANCE.
EXCLAMATION POINTS.

Zorro funded on the first day, and we have TONS of awesome stretch goals lined up. If you know anyone who likes tabletop RPGs or Zorro, I’ll love you forever if you tell them about it. Who am I kidding? I’ll love you forever anyway. You’re wonderful people.

Here it is on Kickstarter.

Kickstarter – Zorro: The Roleplaying Game

Here’s the blog post I wrote about it, in case you missed it. Blogged – Zorro: the Roleplaying Game

Zorro: the Roleplaying Game

Hi friends! More announcements rolling in. Please bear with me. This is why I’ve been so quiet recently. I’ve been working on top secret stuff!

I’m a co-producer and writer for the upcoming Zorro: the Roleplaying Game by Gallant Knight Games. Zorro Kickstarts starting this Wednesday at 10AM Mountain. Expect my social media feeds to be full of Zorro news for a while. I APOLOGIZE FOR NOTHING. Bringing this spectacular game to life during the 100th anniversary of Zorro is a once-in-a-lifetime gig, and I’m gonna be talking about it. A lot.

Truth is, when Alan Bahr told me he was getting the rights to make a Zorro RPG, I was ecstatic for him and GKG, and I knew I had to work on the project. Zorro was the first true North American vigilante hero and one I’ve loved since I was a kid playing with stick swords in rural Oregon. My dad always loved old shows and movies of daring do, and we watched the greats together whenever we could tune in on our old console TV. It’s one of my favorite memories of him.

It’s a delight and an honor to be a part of bringing a complete Zorro RPG to the tabletop for the first time ever! I’m over the moon to be working with Gallant Knight Games and the fantastic team lined up for Zorro. I’m excited to up my participation in the game industry and learn from the experienced folks I’m getting to work with!

The Kickstarter is live now! Check it out!

Games I Need (AKA Kickstarting Now)

I’ll be brief. After flirting with a couple of random Kickstarters back in the early days, I backed my first tabletop game (Planet Mercenary) in Spring 2015.

I’ve been racking up experience/victory points ever since.

At first, I went a bit crazy with it. I was backing all sorts of new games and related products by people who’d never Kickstarted anything before. I scrolled everything in funding state and backed anything that looked remotely interesting– and to her credit, my wife and I are still married. I’ve learned to be more selective to the benefit of the bank account and my sanity. These days I don’t take many risks with unknown companies and pledge for far fewer titles overall, but there are a few companies whose campaigns I never miss.

Two of my preferred creators have projects funding right now. I recommend checking them out:

Tiny Supers by Gallant Knight Games

Alan Bahr and Gallant Knight Games don’t miss deadlines. When they set a delivery date for a KS, it happens by that date if not earlier. Additionally, my love of the TinyD6 line for minimalist role-playing games is well-documented. Check the archives. This one looks like a blast and the current stretch goal is a comic with stats for the characters and an adventure at the end. These games are kid-friendly, but as the line goes, they are simple, not dumb. I’ve played plenty of TinyD6 games with kids and adults alike. If you like superheroes, don’t miss Tiny Supers.

escapeplan

Escape Plan by Eagle Griffon Games

EGG is a board game company I came across almost by accident. I backed Xenon Profiteer a couple of years back because it looked cool and wasn’t expensive. No other reason. Turns out it’s a great game and it was delivered fast. Now I also have Vinhos and Isaribi, and I’m waiting for The Scarlet Pimpernel to fulfill. Escape Plan looks simply amazing if you like a big crunchy board game and have people to play it with. I can’t wait to get it on my table.

If folks are interested in this kind of article, maybe I’ll write one occasionally. We’ll see how it goes. In the meantime, I’ll get back to work on the Zorro RPG.

RPG Review: Tiny Dungeon 2nd Edition

WILL RAMBLES

First, I backed this Kickstarter.  Second, I’ve loved Tiny D6 games since the beginning (Tiny DungeonTiny Frontiers, and Tiny Frontiers: Mecha and Monsters).

I’m going to stop saying “I’m not an RPG reviewer” when it’s clearly something I like to do, and these posts tend to get a lot of traffic. Fair dinkum: I was in a regular game group with the creator of Tiny Dungeon 2e for a couple years, and even though we don’t live super close anymore, we still game together from time to time.

tinyDungeon2e

THE REVIEW

Today I’m reviewing the Kickstarter edition PDF of Tiny Dungeon 2nd Edition by Alan Bahr.

It’s a minimalist fantasy RPG based on the original Tiny Dungeon by Smoking Salamander Games turned up to ELEVEN. I picked up the original to play with my kids a long while back.

1.) Size and Production Quality 

The Tiny Dungeon 2e book is the largest “tiny” book to date at 194 pages. It maintains the art style from the original game (the same artist in fact), and the new layout is impressive, bringing the game up to standard with the newer Tiny D6 games.

The original Tiny Dungeon is also a great game and only 24 pages total! Hard to believe. I’ll get into the differences below, but the original book is still on sale on DTRPG for $2.99. Second edition is $19.99 ($17.99 as of publishing this article). If you’d like the Player’s Guide (the first half of the book without the micro settings), it will only run you $9.99.

9/10


2.) Art

The cover art is amazing! The interior art is black and white in the style of the original Tiny Dungeon, and there’s plenty of it spread throughout the book. Some reuse where it made sense, and I’m totally good with that. The critter section is fleshed out and has excellent art for tons of beasties your party could fight (including the dinosaurs). If I have a critique here, it’s only that I’d like more of that beautiful cover art. I’d pay for it.

7/10


3.) Content and Rules

Tiny D6 games are my favorite for minimalist rules games. Any 5 or 6 rolled on1-3d6 (depending on advantage or disadvantage) is a success. So simple. So powerful. This version has the most optional character creation rules of any Tiny D6 game and even has progression options built into the game. I’ll be getting these to the table soon with my daughters Zeep and Zook (not their real names) who started playing Tiny Dungeon when the younger one was only 7. I can’t express how happy it makes me that Tiny Dungeon is growing up with them.

10/10


4.) Game Master Section

As previously mentioned, there is an expanded bestiary in TD2e. 26 pages to be exact.  In addition, there are sections with advice on running games, and the extensive optional rules. I won’t spoil them all, but there is some enjoyable stuff in here including optional combat rules and old-school adventure generation tables.

9/10


5.) Pre-made Adventure

Not the traditional pre-made adventure, but as has become the tradition with Tiny D6, MICRO SETTINGS. I’ve been waiting for micro settings for the fantasy realm since Tiny Frontiers was initially announced on Kickstarter.  If you aren’t familiar yet, these are a delightful take on creating a ready-to-go world you can grok after a few pages and create interesting and unique new adventures for. They also happen to be written by a super talented group of authors, games designers, and other highly creative people. As a GM, I prefer these to a full adventure since I almost always modify adventures to suit my tastes anyway.

10/10


Total Score: 45/50

A high score in the upper echelons of my scoring criteria.

I’d Kickstart TD2e again. Twice.