Tag Archives: tor

TOR No More

I can’t write this without the feels.

The One Ring Roleplaying Game (and its 5e ruled companion, Adventures in Middle Earth) by Cubicle 7 are soon to be no more. TOR 2e was fast approaching, and is cancelled. We’ll never see the glorious Moria boxed set we were promised.

I am heartbroken. Some of you may remember the review I wrote for TOR. It’s one of my favorite games of all time. https://liamwrites.com/2018/01/10/rpg-review-the-one-ring/

This is all apparently due to some licensing dispute whose details remain wrapped in shadow. https://www.cubicle7games.com/unexpected-tor2-update/

The elves (Cubicle 7) are leaving Middle Earth.

It’s taken me nearly a full day to recover enough to react. Now it’s Thanksgiving in the US, so I’ll try to end on a positive note.

Everything TOR and AiME is on sale via the Cubicle 7 website at a steep discount, and this is the last chance to own it. The game line is fantastic, and I already own everything in it. Maybe you could too? https://www.cubicle7games.com/?s=The+One+Ring&post_type=product

RPG Review: The One Ring

Will Rambles

The One Ring RPG has the distinction of being the first game I ran as a long campaign for anyone other than my kids after my return to role-playing. In a previous life, my favorite RPG campaign to run had been AD&D 2e in the Planescape setting. Something about Planescape always spoke to me.

I played in tons of different systems growing up and one of my favorites while I was still in high school was Middle Earth Role-Playing (MERP). When I came back to gaming, I immediately started looking into the possibility of getting my hands on some MERP books and was disappointed to find it out of print. Luckily, someone kind and thoughtful pointed me to The One Ring (TOR), and I politely declined and continued to pine for MERP. It wasn’t until I played in a one-off session of Ring that I saw the real potential of the system.

The rest is history. I ran TOR for nearly a year meeting a little less frequently than I might have liked, but I had a great time, and I hope the players did as well.

I’ve run one-off sessions here and there for other folks, and you can rest assured when the Moria box set comes out later this year, I’ll be among the first lining up for a copy.

The Review

The original release of TOR was a slipcased version with two books. I’m reviewing the current single hardcover volume.


1.) Size and Production Quality 

The core The One Ring book is hardbound and has good binding. The pages are semigloss and full color. It looks very nice with good call outs and is appealing overall. Also, at 336 pages, it feels good in your hands.

My biggest complaint about the entire game has got to be the organization of the layout. In my experience, this is not the area where Cubicle 7 games shine. Finding what you’re looking for isn’t always easy in a TOR book. In fact, since I was running this game regularly, I found myself adding more and more stickie notes, and doing more advanced note writing so I wouldn’t get caught thumbing through the book for some detail in-game.

At any rate, for $29.99 you can get the PDF on DriveThruRPG. It’s a decent price. The hardback copy is available pretty much anywhere you usually buy games (including Amazon). I recommend your FLGS (friendly local game shop).

7/10


2.) Art

I love the art in The One Ring. The core book cover is ok, but the interior art really speaks to me. Much of it is full color, there is plenty (who am I kidding though, there could always be more), and each piece is super evocative of Middle Earth.

9/10


3.) Content and Rules

Fantastic. Amazing. Wonderful.

So much effort here to be faithful to the source material and create rules and mechanics that evoke Middle Earth. MERP doesn’t hold a candle in any regard except for the fact that they did have more content, but TOR is catching up fast! I won’t spoil them all, but I love the opposition of the hope and shadow attributes for characters. The adventuring and fellowship phases of the game take place over seasons of the year so the more cinematic and action-packed portions of the game can take place while also allowing for social interactions and time for travel.  In other news, TOR has the most exciting and innovative travel system I’ve ever seen in an RPG.

10/10


4.) Game Master Section

Quite a lot going on here for a GM. While it isn’t the crunchiest game you could run, Ring does have some rules. It’s no minimalist or storygame style of RPG. The GM sections are useful. They guide you to create sessions for your players that evoke Tolkien’s world. Additionally, there is a campaign section detailing all the major event taking place in Middle-earth both before and during the game timeline. This allows for rumors and ideas to reach the characters even if they aren’t taking part in these events directly.

8/10


5.) Pre-made Adventure

The Marsh-Bell is an in-depth fourteen-page adventure that’s great for starting characters. They’ll enjoy some familiar sights from The Hobbit, meet some familiar dwarves, risk danger, get to test some of their skill at fighting and riddling, and see the travel rules. All-in-all, it’s a solid introduction to the game.

8/10


Total Score: 42/50

This is not a bad score by any means. I own (and preorder) every book in the series as they are released. My single regret is that I don’t have more time to run TOR. It’s a game and a world I could explore endlessly.

UPDATE September 1, 2018: For the next 4 days you can get the full collection of TOR PDFs currently in print from Humble Bundle for just $15. Do this, and then you can grab a hard copy of the two must-purchase books for players at your table:
The One Ring RPG
Adventurer’s Companion