Tag Archives: Tiny Frontiers: Mecha & Monsters

A New TinyD6 Game… Sort-Of

Updated 9/15/2017

In a way, this is even better than a new TinyD6 game.

I’ve written about TinyD6 tabletop RPG games on several occasions. Now the grandparent of them all, Tiny Dungeon, gets an update. The new 2nd edition includes tons of expanded rules for characters and GM tools. Also, MICROSETTINGS! Have I raved enough about MICROSETTINGS? I can never tell. A microsetting is a six-page primer with all the setup of a world complete with adventure hooks. They give GMs a great place to start without having to be too prescriptive or taking forever to grok.

Alan Bahr and team have done a fantastic job updating the original Tiny Dungeon (by Smoking Salamander Games) to the standard of Tiny Frontiers and Tiny Frontiers: Mecha & Monsters.

If you held off trying the original, or you loved it like so many of us, do yourself a favor and check out Tiny Dungeon 2e! The stretch goals keep falling. Get in there and help us backers fun out what else Gallant Knight Games has up their sleeves!

The Kickstarter funded in no time and the stretch goals keep falling. Get in there and help us backers find out what else Gallant Knight Games has up their sleeves!

Tiny Dungeon 2e Kickstarter

You can see Alan’s original blog post about the kickoff below.

Our newest TinyD6 game is live on Kickstarter! Tiny Dungeon 2e! Please, go check it out! I can only do this job I love because of support of others and their generosity in purchasing my products!

via Tiny Dungeon 2e Live on Kickstarter! — The Last Paladin

Tiny Dungeon 2e - Minimalist fantasy roleplaying is back! -- Kicktraq Mini

RPG Review – Tiny Frontiers: Mecha & Monsters

WILL RAMBLES

Here’s the deal folks. I’m not an RPG reviewer. I can’t pretend I’ve read all the books currently on the market, or even all the books I actually own. I love Tiny D6 games (Tiny Dungeon, Tiny Frontiers) as some of the best minimalist RPGs I’ve personally played, so I’m going to write an RPG review… even if it isn’t completely unbiased.

If you’re looking for my previous write-ups on Tiny D6 games, I can oblige. Just click the image below

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THE REVIEW

Fair warning: I play RPGs with the author of Tiny Frontiers: Mecha & Monsters on a fairly regular basis. I’ll do my best to remain unbiased, but keep this in mind.

Today I’m reviewing the Kickstarter edition of Tiny Frontiers: Mecha & Monsters by Alan Bahr .

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It’s a minimalist STAND ALONE (that’s right, you don’t need the original Tiny Frontiers to play) sci-fi RPG about giant robots and hyper-destructive kaiju, designed to play on the run, with new players, with kids, or just with your normal group when you are between campaigns.


1.) Size and Production Quality 

The Tiny Frontiers book isn’t huge. It clocks in at 164 pages in with gorgeous full-color illustrations and layout. There are sidebar callout, sensible tables, and has an overall clean look. It’s well organized and easy to read. The paper quality and binding are great. In short, the producers learned lessons from their previous projects. This book it top notch quality.

At any rate, the standard book is priced at $15 and the PDF on DriveThruRPG is only $10 at the moment. For my money, a huge bargain. It’s also available in hardcover print on demand for $30.

10/10


2.) Art

The art in Mecha & Monsters is far above average for an RPG. I’ve seen Ennie winners with worse art. There’s plenty of it, and it’s very evocative of the setting. I guess there could have been a little more? This is picking some serious nits.

9/10


3.) Content and Rules

For me, there are two areas where Tiny games really excel. This is one of them. The original TD rules are a great minimalist take with only 3d6 required to play. The Tiny D6 ruleset has been adapted for Mecha and Monsters with great effect. The game is still minimal and simple, getting out of your way so you can tell great stories together. Win.

9/10


4.) Game Master Section

In Mecha & Monsters, the GM section is a bit expanded over previous Tiny games. It has some nice guidelines for devastation, plenty of tables for random generation, and some guidelines for how to keep games about this particular brand of game fun.

8/10


5.) Pre-made Adventure

I’ve said it before, and I’ll say it again: I LOVE MICRO SETTINGS. Part of the stretch goals for the Kickstarter were micro settings written by sci-fi authors, RPG luminaries, and generally talented folk. People like Steve Diamond, Robert Denton, Marie Brennan, and Elizabeth Chaipradikul to name a few.

I can’t say enough about how easy and fun it is to read a 3-5 page micro setting, take one of its adventure hooks, and run with a fun session. All this in mere minutes.

10/10


Total Score: 46/50

The highest score I’ve ever given. Not that I’ve given many.

I’d purchase this game again.

POSTSCRIPT: Alan Bahr runs a tight KS ship, and he is running an amazing Kickstarter right now for Nocturnal Media. It isn’t sci-fi or minimalist but is it one of my all-time-favorite rulesets (King Arthur Pendragon– it’s possible KAP 5.2 will be my next RPG review), and the game is absolutely gorgeous. Also, a huge chunk of the proceeds goes to the widow and family of Stewart Wieck. Paladin was a labor of love for Stewart. Check out the Kickstarter. I don’t think you’ll be disappointed.

https://www.kickstarter.com/projects/nocturnalmedia/paladin-warriors-of-charlemagne
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